using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public interface ISaveAble {
    
    DataDefination GetDataID();
    void RegisterSaveData() {
        DataManager.instance.RegisterSaveData(this);
    }

    void UnRegisterSaveData() {
        DataManager.instance.UnRegisterSaveData(this);
    }

    void GetSaveData(Data data);

    void LoadData(Data data);

}
